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Digital culture


 

UNIL: a university in tune with the times and the challenges ahead

Long restricted to the various fields of engineering, the vast digital universe has now become established in all areas of research at the University of Lausanne.

Digital technology has become an integral part of our daily lives, opening up a wide range of opportunities for scientists around the world. In Lausanne, this field of study is becoming increasingly important, particularly in the humanities. Thanks to digital technology, it is finally possible to conserve the remains of a vanished heritage, such as the Temple of Baalsham, with the major Collart-Palmyra project launched in 2017 by the Institut d’archéologie et des sciences de l’Antiquit;. It also gives rise to research, meetings and numerous conferences on video games, analysing, for example, their close links with history or the world and codes of cinema.

Thanks to technologies such as immersive virtual reality, digital technology offers new possibilities for understanding human behaviour and social interactions in specific contexts, such as a job interview. Research carried out at the Faculty of Business and Economics, as well as work looking more broadly at the digital world from the perspective of cyber security and social interaction, have also contributed to the understanding of human behaviour and social interaction in specific contexts, such as job interviews;curity and cyber defence, carried out by researchers hailed as some of the world's leading specialists in these fields.

A cross-section of digital cultures

In this video, four scientists discuss various facets of the digital world and the ways in which this field is studied at UNIL: Marc Atallah, a lecturer and researcher in contemporary French literature, will be examining the imaginary of the digital and the way in which today's creators use the digital to express their ideas; Professor Marianne Schmid Mast uses immersive virtual reality in her work to immerse participants in unusual contexts; Manon Jendly, a professor and criminologist, is particularly interested in the way in which digital technologies are used to achieve social control;He is interested in the way in which digital technology, via video games for example, is influencing cinematic culture at the same time as adopting its codes.

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